Robotic Design Concept in Maya
In this class, we´ll cover the Subdivision modeling method and how we would approach creating a Robotic Bust Concept Design in Maya.
How to Retoplogize Zbrush Sculpt
How to establish design and form
How to create design variations
Class Difficulty
Video Speed
Robotic Design Concept in Zbrush
In this class, we´ll cover the Sculpting modeling method and how we would approach creating a Robotic Bust Concept Design in Zbrush.
Zbrush Basic Tools Overview
How to establish clean hard surface form
How to combine different workflows into polished result
Class Difficulty
Video Speed
Workflow Overview
2K Video Resolution
Picture in Picture
All content that is main part of the course is available immediately after signing up. Extras like Decimation, Render Overview and final project files are available a week later.
To a beginner in 3D modeling some topics may seem challenging. The course works on the assumption that we are familiar with the basic 3D modeling techniques and topology rules.
Yes, you can follow the content in Blender too. The topology rules are universal and they apply the same in every polygonal software. However some techniques we cover in Zbrush chapter are only specific to workflow in Zbrush.
Comment section below the videos is open to any question as a part of a support on the course. In case parts of the videos did not offer enough explanation feel free to ask anything and we´ll be happy to help!
Videos will have option to toggle on auto generated closed captions.
This is online only training that contains videos, writen text and images.














