Welcome to Elementza Studio
INTRO TO 3D MODELING IN MAYA

The Intro to 3D Modeling in Maya class focuses on building a confident 3D modeling workflow. In this course, you will learn how to use Maya’s tools to become more comfortable creating both simple and complex objects.

We cover topics such as:

  • The basics of 3D modeling tools in Maya
  • Topology fundamentals and how to apply them using Maya’s toolset
  • A step-by-step workflow designed to help you become confident and efficient in your modeling process
3D MODELING FUNDAMENTALS

The 3D Modeling Fundamentals class is less about the tools we use and more about the techniques and thought processes behind creating or recreating objects.

We cover topics such as:

  • The basics of SubD modeling
  • Edge flow, curved surfaces, and mesh density
  • How to create effective case studies for the projects you want to build
3D MODELING FRAMEWORKS

The 3D Modeling Frameworks class focuses on building a fast and efficient 3D modeling workflow. In this course, you will learn how to think, plan, and optimize your 3D work for maximum efficiency while maintaining your design vision and achieving high-quality results.

We cover topics such as:

  • Understanding your goals as an artist
  • How to plan and execute large-scale projects
  • A step-by-step thinking process for developing a fast and efficient design workflow
INTRO TO HARD SURFACE IN ZBRUSH

The Intro to Hard Surface in ZBrush class focuses on essential tools and techniques optimized for fast, high-quality results. We won’t cover every tool, but only the most relevant ones, so you can start practicing immediately.

We cover topics such as:

  • Understanding the basic brushes and tools
  • An optimized workflow using minimal tools with a strong focus on design
  • A step-by-step thinking process for developing a fast and efficient design workflow
ROBOTIC DESIGN WITH ZBRUSH + MAYA

The purpose of this course is to present and compare two different approaches to Hard Surface Design. One approach uses the Polygonal Modeling method, while the other focuses on ZBrush sculpting brushes and tools.

We cover topics such as:

  • Creating design blockouts in ZBrush
  • Using a ZBrush blockout to create new designs in Maya
  • Using a ZBrush blockout to develop new designs while staying entirely within ZBrush