Hello everyone and welcome back!
Throughout this new series, we´ll get ourselves familiar with key aspects of 3D modeling. We´ll start with exploring and refining basic shapes, and start re-using already established geometry to create new set of polygons and explore details even further.
Goal of this series is to expand our knowledge beyond basics, take a look into techniques used to create interesting and complex shapes, and finally define and prepare our model for render.
Introduction video is a small breakdown of general tools and settings we´re gonna use in this tutorial.
This video shows Part 45 from entire tutorial series. It is presented in full length.
We are modeling full model from scratch. Featuring over 20 hours of training, we´ll go over few techniques on how to create a polished final model from start to finish. We´ll start with quick C4D tools introduction, then move on into creating our base mesh, and create idea for our concept.
Here is what you´re going to learn.
- How to experiment with base forms.
- Working with Subdivision Surface.
- Modeling with quads only (no triangles or n-gons)
- How to clean up your mesh.
- Creating custom Hair instances.
- Using Spline Wrap to create set of cables.
- Working with Cloner object to create grid parts.
- Using existing edges to generate splines.
- Working with Local Subdivision.
- Managing smooth surface details.
- Problem solving like dealing with surface deformations, fixing bad topology.
- Working with edge heavy geometry.
- BONUS: Working on faster and alternative modeling method. Creating heavy back joints.
Each video lesson is between 20 and 40 minutes long, and each lesson has it´s own project file, representing certain stage in our modeling. This way you are free to follow along from beginning to end using the same files as seen in current video tutorial.
Software requirements: Cinema 4D r18 (recommended)
Download size: 25GB (38 download parts so make sure you have enough free space)
You will get: 50 Video files (Part 01-50.mp4), 50 .c4d project files, Introduction video, ReadMe.pdf, custom UI, Materials.c4d
Video Resolution: 1920x1080p
Final model is included.
In this 20 hour tutorial you will learn how to approach a large scale 3D project, and how to model your own 3D projects in the future.
But along the way if you feel you need to ask a question, I do offer support.
Depending on your level of understanding basic modeling tools, you could follow along yes. But if you are not familiar with 3D modeling basics, I recommend going through my free series Introduction to 3D Modeling first, before starting this one. Here we only extend what we have already learned there.
Yes, there is commentary, and it is there to guide you through the video. I do narrate what I do, but I also assume you are familiar with at least basic modeling tools.
If you own Cinema 4D r17 or earlier, some tools might be different (knife tool became cut tool in r18), so again it highly depends on your ability to adapt to the certain situation during our modeling process.
Some tools are very similar so the difference is very small. Many techniques covered here can be translated to 3D software like Maya or 3dsMax. If you already have technical skills in any 3D software, you should be able to catch up, yes. However, project files that come included can be opened only with Cinema 4D.
There are 50 lessons, 20min – 40min each on average.
Yes. There are 50 project files included.
Unfortunately no. Here we are covering 3D modeling topic only. I did include color coded Materials.c4d file in case you wish to experiment with textures further.
For any additional pre-purchase questions, or individual training opportunities feel free to reach me via contact form.