Hello everyone and welcome back!
Throughout this new series, we´ll start working on a new self initiated project without any concept provided.
We´ll dive into creating the character art from beginning to end, and solving all individual pieces and their challenges along the way. This technique will introduce you though workflow of creating complex shapes, and giving you enough material to practice and refine your skills.
Goal of this series is to expand our knowledge beyond basics and theory, and put focus on practical aspect of modeling and real design situations.
Finally, best way to master any form of art is through practice and willingness to invest time and passion.
Introduction video is a small breakdown of general tools and settings we´re gonna use in this tutorial.
This video shows Part 45 from entire tutorial series. It is presented in full length.
We are modeling full model from scratch. Featuring over 20 hours of training, we´ll go over few techniques on how to create a polished final model from start to finish. We´ll start with quick C4D tools introduction, then move on into creating our base mesh, and create idea for our concept.
Here is what you´re going to learn along the way.
- How to experiment with base forms.
- Working with Subdivision Surface.
- Modeling with quads only (no triangles or n-gons)
- How to clean up your mesh.
- Creating custom Hair instances.
- Using Spline Wrap to create set of cables.
- Working with Cloner object to create grid parts.
- Using existing edges to generate splines.
- Working with Local Subdivision.
- Managing smooth surface details.
- Problem solving like dealing with surface deformations, fixing bad topology.
- Working with edge heavy geometry.
- BONUS: Working on faster and alternative modeling method. Creating heavy back joints.
Each video lesson is between 20 and 40 minutes long, and each lesson has it´s own project file, representing certain stage in our modeling. This way you are free to follow along from beginning to end using the same files as seen in current video tutorial.
Date published: April 17, 2017
Software requirements: Cinema 4D r18 (recommended)
Format: Online Streaming Course
Video Resolution: 1920x1080p
Assets: 50 project files, custom UI. The final model is included.
Course page has closed discussion area for everyone willing to ask questions, share their progress or provide feedback.
Depending on your level of understanding basic modeling tools, you could follow along yes. But if you are not familiar with 3D modeling basics, I recommend going through my free series Introduction to 3D Modeling first, before starting this one. Here we only extend what we have already learned there.
Yes, there is commentary, and it is there to guide you through the video. I do narrate what I do, but I also assume you are familiar with at least basic modeling tools.
If you own Cinema 4D r17 or earlier, some tools might be different (knife tool became cut tool in r18), so again it highly depends on your ability to adapt to the certain situation during our modeling process.
Some tools are very similar so the difference is very small. Many techniques covered here can be translated to 3D software like Maya or 3dsMax. If you already have technical skills in any 3D software, you should be able to catch up, yes. However, project files that come included can be opened only with Cinema 4D.
There are 50 lessons, 20min – 40min each on average.
Yes. There are 50 project files included.
Unfortunately no. Here we are covering 3D modeling topic only. I did include color coded Materials.c4d file in case you wish to experiment with textures further.
For any additional pre-purchase questions, or individual training opportunities feel free to reach me via contact form.