In this new tutorial, we´re going to cover the process behind creation of a character concept from just an idea, to final image render. In this 8 hour session you will learn how to approach a character 3D model design, and deal with situations and challenges that one project of this scale could hold.
Here are general topics covered in this tutorial.
- Developing the idea, character role and features.
- Getting introduced to Doodle tool in Cinema4D.
- Creating base forms and features of the character.
- Going through a revision process on our current model.
- Creating details on established features.
- Working with materials in the scene.
- Going through another revision and working on necessary changes.
- Preparing the model for render.
- Rendering final image in Arnold (Note: this is not full in depth Arnold tutorial)
There are 21 project files included with this tutorial, in case you would like to follow along or try and recreate the process. Final model, Arnold materials and final scene are included.
- Setting up references
- What is Doodle Tool
- Shape Blockout Part 1
- Shape Blockout Part 2
- Creating the shoulder details
- Creating chest details
- Creating neck details
- Working on final adjustments
- Setting up materials and render with Arnold
Shape blocking parts of this course are slightly sped up. Introduction video covers the main tools used during that phase. Remaining parts of the course are recorded in real time.
Software requirements: Cinema 4D r18 (recommended) and Arnold for Cinema4D
Video Resolution: 1920x1080p
Format: Online Course
Assets: 21 project files, Arnold shaders, ReadMe.pdf, custom UI´s and Extras are available for download from the course page.
Course page has closed discussion area for everyone willing to ask questions, share their progress or provide feedback.
Final model and render scene is included (excluding HDRI).
HDRI used for final render is from GSG ProMetal Collection.
Depending on your level of understanding basic modeling tools, you could follow along yes. But if you are not familiar with 3D modeling basics, I recommend going through my free series Introduction to 3D Modeling first, before starting this one. Here we go bit more into advanced techniques and if you are not familiar with the the basics, you might feel lost.
Yes, there is commentary. I do narrate what I do, but I also assume you are familiar with basic modeling tools.
If you own Cinema 4D r17 or earlier, some tools might be different (knife tool became cut tool in r18), so again it highly depends on your ability to adapt to the certain situation during our modeling process.
Some tools are very similar so the difference is very small. Many techniques covered here can be translated to 3D software like Maya or 3dsMax. If you already have technical skills in any 3D software, you should be able to catch up, yes. However, project files that come included can be opened only with Cinema 4D.
There are 8 Chapters in total. Two are around 2 hours, the rest are around 20-40mins each.
Yes. There are 22 project files included.
I will be covering the very basic use of Arnold in this tutorial, so there are no complex material explanations.
For any additional pre-purchase questions, or individual training opportunities feel free to reach me via contact form.