3D MODELING FOR BEGINNERS SERIES

Hello everyone!

In this new tutorial series, we´re going back to very basics and cover the process of creating headsets in Cinema 4D. In this 3 hour session, you will learn how to approach a 3D model creation and deal with situations and challenges that one project of this size could hold.

Introduction video
What are the topics?

Here are general topics covered in this tutorial.

  • Getting familiar with basic modeling tools in C4D
  • Preparing our references.
  • Planning our modeling workflow.
  • Establishing primary shapes and general landmarks.
  • Establishing secondary shapes.
  • Preparing model for detail stage.
  • Detailing and finalization

There are 10 project files included with this tutorial, as well as my custom user interface. This will allow you easier interaction and progress through this course.

Difficulty level: Beginner
Setting up references
Content
  • Introduction
  • Setting up references
  • Establishing primary shapes [Part 1]
  • Establishing primary shapes [Part 2]
  • Establishing primary shapes [Part 3]
  • Establishing secondary shapes [Part 1]
  • Establishing secondary shapes [Part 2]
  • Detailing [Part 1]
  • Detailing [Part 2]
  • Detailing [Part 3]

All lessons are recorded in real-time, and there is step by step explanation on each action. I included my original files as well, in case you wish to follow along on same saves I´m using.

Spec Information

Date published: December 18, 2017

Software requirements: Cinema 4D r18 Prime and up (recommended)
Video Resolution: 1920x1080p
Format: Online Streaming Course
Tutorial assets: 10 project files with final model included

€20.00
Common questions

I am beginner to 3D modeling, could I follow along this tutorial and still understand?

Yes, absolutely. This is very beginner friendly 3D modeling course.

How good explained is this tutorial? Is there commentary?

Yes, there is realtime commentary, and I explain everything I do.

Do I need Cinema 4D r18 for this tutorial? Or can I follow along with earlier versions like r17?

If you own Cinema 4D r17 or earlier, some tools might be different (knife tool became cut tool in r18), so again it highly depends on your ability to adapt to the certain situation during our modeling process.

I work in 3dsMax and/or Maya. Can I still follow this tutorial?

Some tools are very similar so the difference is very small. Many techniques covered here can be translated to 3D software like Maya or 3dsMax. If you already have technical skills in any 3D software, you should be able to catch up, yes. However, project files that come included can be opened only with Cinema 4D.

Will I be getting final project file?

Yes, you will be able to download all project files.

Will we be learning texturing and rendering too?

I will be covering the very basic use of Arnold in this tutorial, so there are no complex material explanations.

Contact

For any additional pre-purchase questions, or individual training opportunities feel free to reach me via contact form.

Send message

Let´s get started!

3 Comments

  1. First off I want to say wonderful blog! I had a quick question which I’d like
    to ask if you don’t mind. I was curious to find out how you center yourself and
    clear your head prior to writing. I have had difficulty
    clearing my mind in getting my thoughts out.
    I do take pleasure in writing but it just seems like the first 10 to 15 minutes are generally lost simply just trying to figure out how to begin. Any
    ideas or tips? Thanks!

  2. Just completed your tutorial. It’s good and I can’t say enough about the graphics. you should submit this on hackr as well.

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