In this new tutorial series, we´re going back to very basics and cover the process of creating headsets in Cinema 4D. In this 3 hour session, you will learn how to approach a 3D model creation and deal with situations and challenges that one project of this size could hold.
Here are general topics covered in this tutorial.
- Getting familiar with basic modeling tools in C4D
- Preparing our references.
- Planning our modeling workflow.
- Establishing primary shapes and general landmarks.
- Establishing secondary shapes.
- Preparing model for detail stage.
- Detailing and finalization
There are 10 project files included with this tutorial, as well as my custom user interface. This will allow you easier interaction and progress through this course.
- Setting up references
- Establishing primary shapes [Part 1]
- Establishing primary shapes [Part 2]
- Establishing primary shapes [Part 3]
- Establishing secondary shapes [Part 1]
- Establishing secondary shapes [Part 2]
- Detailing [Part 1]
- Detailing [Part 2]
- Detailing [Part 3]
All lessons are recorded in real-time, and there is step by step explanation on each action. I included my original files as well, in case you wish to follow along on same saves I´m using.
Software requirements: Cinema 4D r18 Prime and up (recommended)
Video Resolution: 1920x1080p
Format: Online Course
Tutorial assets: 10 project files with final model included
Course page has closed discussion area for everyone willing to ask questions or share their progress. This course will continue to evolve and more content will be added based on your feedback.
Along this short journey if you feel something is not clear, or needs more explanation, I do offer support so feel free to ask anything through course discussion page.
Yes, absolutely. This is very beginner friendly 3D modeling course.
Yes, there is realtime commentary, and I explain everything I do.
If you own Cinema 4D r17 or earlier, some tools might be different (knife tool became cut tool in r18), so again it highly depends on your ability to adapt to the certain situation during our modeling process.
Some tools are very similar so the difference is very small. Many techniques covered here can be translated to 3D software like Maya or 3dsMax. If you already have technical skills in any 3D software, you should be able to catch up, yes. However, project files that come included can be opened only with Cinema 4D.
There are 10 Lessons in total.
Yes, you will be able to download all project files.
I will be covering the very basic use of Arnold in this tutorial, so there are no complex material explanations.
For any additional pre-purchase questions, or individual training opportunities feel free to reach me via contact form.